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Weapons
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This is a list of all 12 weapons in 20 Minutes Till Dawn.
A weapon can be evolved once you level 20. This allows you to choose one of 3 powerful, unique upgrades, specific to that weapon.
Weapon | Damage | Fire Rate | Projectiles | Ammo | Reload Time | Cost ![]() |
Description |
---|---|---|---|---|---|---|---|
Grenade Launcher | 60 | 2.9 | 1 | 6 | 1.5 | 3150 | Shoot explosive grenades. Grenade explosions can hurt you. |
Magic Bow | 16 | 3.3 | 1 | 4 | 1.2 | 3150 | Shoots out arrows that linger on the ground. When you reload, arrows return to you and deal damage to enemies that they pass through. |
Batgun | 18 | 2 | 1 | 12 | 1.5 | 3150 | Shoot bats that chase down enemies. Bats are both bullets and summons. |
Watering Gun | 18 | 5 | 1 | 10 | 0.8 | Mysterious Tree Boss | Summon a Spore Flower that deals 40 damage. After shooting Spore Flower 5 times, it launches 7 spores towards nearby enemies. |
Crossbow | 20 | 6.7 | 1 | 1 | 1 | 3150 | Hold to charge, increasing damage and piercing. |
Salvo Knife | 20 | 1.7 | 1 | 12 | 0.6 | 3150 | Track enemies as you move. Your shots simultaneously shoots toward every tracked enemy. Tracking occurs more often the faster you move. |
Shotgun | 10 | 5 | 4 | 2 | 1 | 1350 | Short-ranged weapon that shoots many projectiles. |
Flame Cannon | 3 | 6.7 | 1 | 12 | 1.6 | 3150 | Bullets burn enemies for 3 damage per second. |
Revolver | 20 | 4 | 1 | 6 | 1 | Free | Trusty, balanced weapon. |
Dual SMGs | 8 | 4 | 1 | 24 | 2 | 3150 | Wield 2 rapid shooting guns. Upgrades apply separately to each gun. Triggers on-shoot effects twice. |