Category:Weapons
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Weapons in 20 Minutes Till Dawn take many forms, but primarily as guns. They all have a few features.
- Damage - The amount that reduces enemy HP
- Fire Rate - How often you shoot projectiles
- Projectiles - The number of bullets produced each time you fire
- Ammo - The number of times you need to shoot before reloading
- Reloading - Resetting the amount of ammo you have, and sometimes triggering upgrades.
They also have other features that are are not shown in-game, but mentioned in upgrades/code.
- Pierce - The amount of enemies the projectile goes through before disappearing
- Speed - How quickly bullets travel
- Spread - How dense projectiles are
- Lifetime - How long it takes before bullets disappear
Gun | Cost | Description | Damage | Reload Time | Fire Rate | Ammo | Projectiles | Details |
---|---|---|---|---|---|---|---|---|
Revolver | Free | Trusty, Balanced weapon. | 20 | 1 | 4 | 6 | 1 | |
Shotgun | 1350 | Short-ranged weapon that shoots many projectiles. | 10 | 1 | 5 | 2 | 4 | |
Crossbow | 3150 | Hold the shoot button to charge. Charging gives more damage and piercing to your bullets. | 20 | 1 | 6.7 | 1 | 1 | Charge speed is effected by fire rate |
Flame Cannon | 3150 | Bullets burn enemies for 3 damage per second. | 3 | 1.6 | 6.7 | 12 | 1 | Infinite pierce |
Dual SMGs | 3150 | Wield 2 rapid shooting guns. Upgrades apply separately to each gun. Triggers on-shoot effects twice. | 8 | 2 | 4 | 24 | 2 | Upgrades apply to both guns, and on-shoot effects apply to both but with one starting 1 shot later than the other |
Batgun | 3150 | Shoot bats that chase down enemies. Bats are both bullets and summons. | 18 | 1.5 | 2 | 12 | 1 | Some upgrades do not effect bats |
Grenade Launcher | 3150 | Shoot explosive grenades. Grenade explosions can hurt you. | 60 | 1.5 | 2.9 | 6 | 1 | |
Magic Bow | 3150 | Shoot out arrows that linger on the ground. When you reload, arrows return to you and deal damage to enemies that it passes through. | 16 | 1.2 | 2.5 | 4 | 1 | Return arrows cannot trigger on-hit effects. 2 pierce |
Cyclone Sword | 3150 | During reload, perform a spin attack that continuously deals your bullet damage in an area. | 20 | 1 | 4 | 8 | 1 | Spin area affected by character size |
Salvo Knife | 3150 | Track enemies as you move. You're shot simultaneously shoots towards every tracked enemy. Tracking occurs more often the faster you move. | 28 | 0.6 | 2 | 12 | 1 | Targets closest enemy, has additional knife that is unaffected by ammo cap and tracks mouse instead of enemies. |
Watering Gun | Beat Secret Boss | Summon a Spore Flower that deals 40 damage. After shooting Spore Flower 5 times, it launches 7 spores towards nearby enemies. | 18 | 0.8 | 5 | 10 | 1 (flower 7) | Spore Flower does not tigger on-hit effects and targets it enemies. |
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