Img | Name | Start | HP | Max | Num p/spawn | SpawnCD | End |
---|---|---|---|---|---|---|---|
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Squid Monster | 20:000:00 | 24 | 20 | 4 | 3 | 19:001:00 |
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Squid Monster | 19:001:00 | 30 | 50 | 10 | 4 | 18:002:00 |
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Sploder | 19:001:00 | 30 | 2 | 1 | 4 | 18:002:00 |
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Sploder | 18:002:00 | 30 | 200 | 7 | 2 | 15:005:00 |
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Big Sploder | 18:002:00 | 2000 | 10 | 2 | 5 | 14:006:00 |
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Elder | 17:003:00 | 1000 | 1 | 1 | 10 | 16:553:05 |
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Lurker | 15:005:00 | 400 | 5 | 6 | 5 | 13:007:00 |
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Yog | 15:005:00 | 10000 | - | - | - | 15:005:00 |
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Squid Monster | 14:006:00 | 100 | 400 | 12 | 2 | 11:009:00 |
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Big Sploder | 13:007:00 | 2000 | 1 | 1 | 1 | 11:009:00 |
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Squid Monster | 12:008:00 | 80 | 600 | 16 | 1 | 10:0010:00 |
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Cultist | 9:5510:05 | 600 | 4 | 1 | 1 | 4:0016:00 |
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Squid Monster | 9:3010:30 | 200 | 60 | 10 | 1 | 8:0012:00 |
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Spawner | 8:4011:20 | 10000 | 1 | 1 | 10 | 8:3511:25 |
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Big Sploder | 8:0012:00 | 2500 | 2 | 1 | 1 | 6:0014:00 |
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Lamprey | 7:0013:00 | 400 | 300 | 8 | 1 | 5:0514:55 |
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Hastur (boss) | 5:0015:00 | 30000 | - | - | - | 5:0015:00 |
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Big Sploder | 4:0016:00 | 500 | 4 | 2 | 1 | 0:0119:59 |
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Cultist | 4:0016:00 | 500 | 4 | 2 | 1 | 0:0119:59 |
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Squid Monster | 3:3016:30 | 300 | 600 | 14 | 1 | 0:0119:59 |
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Winged Terror | 2:0018:00 | 18000 | 1 | 1 | 10 | 1:5518:05 |
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Temple
The Temple is the second Map available in 20 Minutes Till Dawn. It is unlocked by clearing the Forest in Standard Mode.
Unlike the Forest, the Temple is not infinite in size. It is rectangular, which limits the player's movement. There are also pillars placed around the Temple to serve as minor obstacles, though they do not deal damage upon impact like the Mysterious Trees found in the Forest.
Due to the restricting arena, when Bosses appear, there is no electric barrier that traps the player.
Enemies
Small enemies
Elites
Bosses
Spawn details
Enemies will spawn in "sessions". Each "session" is determined by the following information:
Enemy
: The enemy spawned in the session.Start
: The time frame when the session starts.End
: The time frame when the session ends.HP
: Hit points of the enemy spawned in the session.Max
: Max number of enemies from the session that can exist at once in the game. Is not affected by the modifier of Darkness 1+.SpawnCD
: Number of seconds the game waits before trying to spawn more enemies from the session (up to theMax
). Affected by Darkness 1+Num p/spawn
: Number of enemies from the session that are spawned at once, after everySpawnCD
seconds, until they reach theirMax
number
For each currently active "spawn session", the game checks every SpawnCD
seconds to see if the number of alive enemies is greater than or equal to Max
. If not, the game spawns Num p/spawn
enemies (multiplied by the darkness modifier if applicable, rounded down to an integer).
Standard Mode
Time remainingTime elapsed)
(
Quickplay Mode
The spawn tables for Quickplay Mode is the same as the first 10 minutes of Standard Mode.
Endless Mode
TBA