Img | Name | Start | HP | Max | Num p/spawn | SpawnCD | End |
---|---|---|---|---|---|---|---|
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Tentacle Monster | 20:000:00 | 24 | 20 | 4 | 3 | 19:001:00 |
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Tentacle Monster | 19:001:00 | 24 | 50 | 10 | 4 | 18:002:00 |
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Sploder | 19:001:00 | 30 | 2 | 1 | 4 | 18:002:00 |
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Tentacle Monster | 18:002:00 | 30 | 200 | 7 | 2 | 14:006:00 |
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Sploder | 18:002:00 | 30 | 10 | 2 | 5 | 14:006:00 |
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Elder | 17:003:00 | 1000 | 1 | 1 | 10 | 16:553:05 |
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Shub-Niggurath | 15:005:00 | 2500 | - | - | - | 15:005:00 |
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Tentacle Monster | 14:006:00 | 60 | 400 | 12 | 2 | 12:008:00 |
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Lurker | 14:006:00 | 400 | 2 | 2 | 10 | 12:008:00 |
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Sploder | 13:007:00 | 60 | 1 | 1 | 1 | 11:009:00 |
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Tentacle Monster | 12:008:00 | 80 | 600 | 16 | 1 | 10:0010:00 |
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Lamprey | 9:5510:05 | 200 | 30 | 3 | 1 | 9:0011:00 |
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Lurker | 9:0011:00 | 200 | 12 | 2 | 1 | 7:0013:00 |
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Lamprey | 9:0011:00 | 250 | 100 | 5 | 1 | 7:0013:00 |
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Sploder | 9:0011:00 | 240 | 4 | 2 | 1 | 7:0013:00 |
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Spawner | 8:4011:20 | 10000 | 1 | 1 | 10 | 8:3511:25 |
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Lamprey | 7:0013:00 | 400 | 300 | 14 | 1 | 5:0514:55 |
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Lurker | 5:0015:00 | 300 | 16 | 2 | 1 | 4:0016:00 |
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Sploder | 5:0015:00 | 400 | 20 | 2 | 1 | 4:0016:00 |
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Shoggoth | 5:0015:00 | 35000 | - | - | - | 5:0015:00 |
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Winged Terror | 4:0016:00 | 18000 | 1 | 1 | 10 | 3:5516:05 |
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Tentacle Monster | 4:0016:00 | 250 | 600 | 26 | 1 | 2:0018:00 |
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Lamprey | 2:0018:00 | 500 | 300 | 20 | 1 | 0:0119:59 |
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Lurker | 2:0018:00 | 500 | 10 | 1 | 1 | 0:0119:59 |
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Forest
The Forest is the first Map available in 20 Minutes Till Dawn.
This map is infinite in size, vertically and horizontally. Mysterious Trees are scattered throughout the map.
Enemies
Small enemies
Elites
Bosses
Environmental hazard
Spawn details
Enemies will spawn in "sessions". Each "session" is determined by the following information:
Enemy
: The enemy spawned in the session.Start
: The time frame when the session starts.End
: The time frame when the session ends.HP
: Hit points of the enemy spawned in the session.Max
: Max number of enemies from the session that can exist at once in the game. Is not affected by the modifier of Darkness 1+.SpawnCD
: Number of seconds the game waits before trying to spawn more enemies from the session (up to theMax
). Affected by Darkness 1+Num p/spawn
: Number of enemies from the session that are spawned at once, after everySpawnCD
seconds, until they reach theirMax
number
For each currently active "spawn session", the game checks every SpawnCD
seconds to see if the number of alive enemies is greater than or equal to Max
. If not, the game spawns Num p/spawn
enemies (multiplied by the darkness modifier if applicable, rounded down to an integer).
Standard Mode
Time remainingTime elapsed)
(
Quickplay Mode
The spawn table of Quickplay Mode is identical to the first 10 minutes of the table of Standard Mode.
Endless Mode
Img | Name | Start | HP | Max | Num p/spawn | SpawnCD | End |
---|---|---|---|---|---|---|---|
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Tentacle Monster | 0:00 | 30 | 20 | 4 | 3 | 1:00 |
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Tentacle Monster | 1:00 | 36 | 40 | 10 | 4 | 2:00 |
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Tentacle Monster | 2:00 | 48 | 40 | 7 | 2 | 6:00 |
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Sploder | 2:00 | 48 | 40 | 2 | 5 | 5:00 |
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Elder | 3:00 | 1000 | 1 | 1 | 2 | 3:00 |
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Shub-Niggurath | 5:00 | 2500 | 1 | 1 | 2 | 5:00 |
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Lamprey | 6:00 | 60 | 300 | 12 | 2 | 8:00 |
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Sploder | 6:00 | 60 | 10 | 2 | 2 | 9:00 |
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Lurker | 6:00 | 50 | 20 | 2 | 2 | 9:00 |
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Spawner | 8:00 | 2000 | 1 | 1 | 2 | 8:00 |
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Lurker | 8:00 | 50 | 40 | 6 | 2 | 10:00 |
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Shoggoth | 10:00 | 35000 | 1 | 1 | 2 | 10:00 |