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Flame Cannon

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The Flame Cannon is a selectable weapon in 20 Minutes Till Dawn. It costs 3150 Souls.

The Flame Cannon's bullet damage is very low, so its main source of damage is applying Burn to enemies. One stack of Burn is applied each time an enemy is hit by a bullet. Multiple stacks can be applied to one enemy.

This means that the Flame Cannon synergizes well with Upgrades that increase projectile count.

Stats

  • Damage: 3
  • Fire rate: 6.7
  • Projectiles: 1
  • Ammo: 12
  • Reload time: 1.6
  • Piercing: 999

Level 20 Evolutions

The flame cannon has 3 available evolutions when the player reaches level 20.

icon evolution description
Overclock.png Overclock Flame Cannon quickly regenerates ammo when not shooting if you haven't used up all your ammo. Flame Cannon reloads much slower. When below 75% of Max Ammo, deal 2 times more Burn damage.
Meteor.png Meteor Flame Cannon shoots much slower but has 30 base damage. Burn damage is increased by bonuses to Bullet Damage.
Combustion.png Combustion Every 3rd enemy killed leaves burning ground that inflicts Burn for 3 damage per second.

Sprites

Reloading

Changelogs

  • 0.6.3: Stat changes:
    • Fire Rate increased from 2.5 to 6.7
    • Reload Time increased from 1.4 to 1.6
    • Knockback increased from 0 to 2
    • Bullet Speed increased from 5 to 10
    • Piercing increased from 0 to 999
    • Projectiles now travel in a short distance before despawning